using UnityEngine;

namespace HotUpdate
{
    [CreateAssetMenu(fileName = "HotUpdateConfig", menuName = "Config/HotUpdateConfig", order = 1)]
    public class HotUpdateConfig : ScriptableObject
    {
        // public enum TargetPlatform
        // {
        //     PC,
        //     IOS,
        //     Android,
        // }
        //
        // /// <summary> 目标平台（默认windows平台）。</summary>
        // [Header("目标平台")] public TargetPlatform targetPlatform = TargetPlatform.PC;

        /// <summary> 文件服务器默认IP地址。</summary>
        [Header("文件服务器IP地址")] public string fileServerIP = "ftp://45.207.9.245";

        /// <summary> 服务器用户凭证。</summary>
        [Header("文件服务器用户凭证")] public string user = "root";

        /// <summary> 服务器密码凭证。</summary>
        [Header("文件服务器密码凭证")] public string password = "root";

        /// <summary> 远程Ab包下载路径。</summary>
        [Header("远程Ab包下载路径")] public string romatePath = "KZ3";

        /// <summary> 本地Ab包上传路径。</summary>
        [Header("本地Ab包上传路径")] public string loaclPath = "Example/GameRes/AssetBundles";

        /// <summary> 对比文件全名。</summary>
        // [Header("对比文件全名")] public string compareFileFullName = "ABCompareInfo.txt";
    }
}